Vesselloom - Sneak Peak
Vesselloom is a top-down action roguelite about surviving escalating waves of enemies while evolving your abilities into specialized builds. Start with simple powers, combine upgrades, and push your run toward shields, bombs, charges, sniper shots, blinks, summons, or strange hybrid forms.
Built around fast decisions, readable chaos, and build experimentation, each run gives you new ways to become dangerously overpowered before everything else becomes dangerously worse.
Evolving Abilities
Start with simple specializations and combine them into advanced forms.
Buildcrafting Chaos
Stack specs, traits, items and upgrades to create synergies and different playstyles each run.
Readable Mayhem
Minimalist geometric visuals keep the action clear even when the screen gets busy.
Fast Roguelite Runs
Make quick decisions, adapt your build, and survive escalating enemy waves.
Distinct Specializations
Shield, bomb, charge, sniper, blink, and hybrid paths change how you fight.
Built in Godot
In the likes of Slay the Spire 2, Brotato, Halls of Torment, Backpack Battles and Buckshot Roulette.
Gallery
Build System Explanation
In Vesselloom, every run is built around combining five core elements:
C - Circle
Defense, shielding, damage reduction, and survival.
R - Rectangle
Explosions, area damage, delayed attacks and destructive effects.
T - Triangle
Speed, charge attacks, momentum, and ramming through enemies.
L - Line
Precision attacks, long-range damage, critical hits, and piercing shots.
S - Star
Blinking, magic effects, summons, and strange abilities.
Pick three elements, combine their identities, and evolve into a final specialization.
Go all-in on defense as Mountain — CCC, an immovable fortress built to endure. Or become Shadow Lancer — TLS, a teleporting assassin that strikes through mirror images and hybrid attacks.
Each final specialization changes how the core systems interact. With 35 final forms, unique traits, passive item synergies, and XP-driven upgrades, every run pushes your build toward a different kind of chaos.
Release Information
…Right.
The game is not out yet. There, you’ve been release information’d!
The plan is to have a steam page and a demo for 2 out 3 stages by the end of the year. We would have gone Early Access, but the hamsters that power our servers protested hard against it, and we cannot afford to make them angry. Or hungry. Or hangry!
Development status
Pending.
F.A.Q.
Is there a release date?
Not yet. The game is currently in development.
Will there be a demo?
A demo is planned, but not available yet.
What platforms will it release on?
PC is the current target platform.
Is there a Steam page?
Coming soon.
What genre is it?
Action roguelite / bullet heaven / survivor hybrid with evolution-based buildcrafting.